Start/sit calls for your Sleeper league, scored with Vegas lines, matchups, injuries, and game script under your exact scoring.
The optimizer reads your roster straight from Sleeper and builds the highest-value starting lineup under your league's exact scoring and slots.
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score β the big number. Once a player's game starts it's his actual points; before kickoff it's the composite projection β your Sleeper projection adjusted by matchup difficulty, Vegas lines, recent form, injuries, rest, and weather. Higher = start him.
proj β shown in muted text next to actual points after kickoff: the composite projection the algo made pre-game, so you can see how the call played out.
| Tag | What it means |
|---|---|
| MU | Matchup β how many pts this defense allows to the position on average. +% = soft D, β% = tough D. Builds confidence through the season (full weight at Week 8), and the swing is recalibrated from how much soft matchups have actually paid off so far this season. |
| Form | Recent performance vs projection. +% = outperforming, β% = underperforming. Weighted 50/30/20 across the last 3 weeks. Kicks in at Week 3. |
| Usage | Role change. WR/TE target share (RB carry share) over the last 2 weeks vs the season average β up 5+ pts earns up to +8%, down 5+ pts up to β4%. A snap-share drop of 15+ pp costs up to β6%. Ramps in from Week 3, full weight at Week 5. |
| Script | Game script from the Vegas spread. Favoured by 7+: RB +3%, WR/TE β2% (run out the clock). Underdog by 7+: WR/TE +4%, RB β3% (must throw). Ramps in from a 3.5-pt line. |
| Step-up | A teammate at the same position who was carrying real volume (15%+ of the team's carries/targets, or 10%+ while playing 60%+ of snaps) is Out, Doubtful or on IR. His touch share is up for grabs: 25% vacated β +10%, capped at +14%. Fades once he's been out two weeks β by then the projection already reflects the new role. |
| π Locked | His game has kicked off or finished. Sleeper won't let the slot change, so the optimizer keeps him where he is and never suggests swapping him. |
| Q | Questionable β 15% reduction applied. |
| D | Doubtful β 50% reduction applied. |
| OUT | Out / IR β scored as 0, move to bench. |
| vs CB out | A starting corner, linebacker, or safety covering this position is injured β +10% boost. |
| TNF | Thursday Night Football β only 4 days' rest since Sunday. β6% applied. |
| WX | Weather β wind over 15 mph or heavy rain at an outdoor stadium. QB/WR/TE take β6% to β18%; RBs get +4% when wind tops 20 mph. |
| BYE | No game this week β scores 0. |
| Consider | Bench player within 10% of the weakest starter at his eligible slot β worth a look. |
| Stack | Your starting QB's top wide receiver (by projection) is sitting on your bench β a tip, not a score change. |
| β | On your target/watchlist. |
Home teams get a quiet +3% boost (away β2%) β no tag shown, just nudges the ranking.
Pocket pulls your roster and league settings straight from Sleeper, then scores every player for the week. It starts with the Sleeper projection under your league's scoring, then adjusts for matchup difficulty (fantasy points allowed to the position), the Vegas spread and likely game script, recent form, usage trends, injury designations, short Thursday-night rest, and weather. Every starting slot — including FLEX and Superflex — is filled for the highest projected total, and bench players within reach of a starter are flagged so you can make the call.
Standard, half-PPR, full-PPR, TE-premium, superflex — every projection is run through your league's exact scoring table and roster slots, so start/sit recommendations match how your league actually scores. Projections, injuries, Vegas lines, and points-allowed data refresh daily during the NFL season. Pair it with the fantasy football trade calculator and draft assistant, which use the same league settings.